On productivity environments, one of the key points that interaction designers need to manage is the balance between easy of use and efficiency. As a general rule, facilitate the learning curve of a system tends to impair the efficiency of advanced users and viceversa. Explanations, guidelines and assistive items are a must, but occupy a […]
Si eres diseñador esta situación te será familiar: un compañero de la oficina se levanta a tomar café y cuando pasa detrás de tu silla se queda parado detrás tuyo mirando a tu monitor. “Oh! perdona que te moleste, pero es que me parece cosa de magia lo que haces.” Magia (del latín magia, derivado […]